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dc.contributor.author Dissanayake, KB
dc.contributor.editor Perera, I
dc.contributor.editor Meedeniya, D
dc.date.accessioned 2022-12-09T07:09:58Z
dc.date.available 2022-12-09T07:09:58Z
dc.date.issued 2016-12
dc.identifier.citation ****** en_US
dc.identifier.uri http://dl.lib.uom.lk/handle/123/19727
dc.description.abstract Since the first iPhone introduced in 2007, smart phones have being changing the way we communicate, work, shop, and more. Today there are billions of apps and millions of app developers. The UX design of these apps should be carefully designed in order to attract the targeted audience. The purpose of this project is to create a data model about the user interactions with the touch screen which can be referred when designing new apps and games. The Android game “Floating polygons” was developed as a demonstration and it captures all the data about user interactions with the touch screen while it is being played. In addition, an online data model is being created with data of the game which can be later referred by the developers when they need. This data model is categorized to three gesture types, three screen sizes and two screen orientations. en_US
dc.language.iso en en_US
dc.publisher Department of Computer Science and Engineering, University of Moratuwa. en_US
dc.subject Touch screen en_US
dc.subject Crowdsource en_US
dc.subject Android app en_US
dc.subject Touch inputs en_US
dc.title Floating polygons en_US
dc.type Conference-Full-text en_US
dc.identifier.faculty Engineering en_US
dc.identifier.department Department of Computer Science and Engineering en_US
dc.identifier.year 2016 en_US
dc.identifier.conference CSE Symposium 2016 en_US
dc.identifier.place Moratuwa, Sri Lanka. en_US
dc.identifier.pgnos pp. 31-36 en_US
dc.identifier.proceeding Proceedings of the CSE Symposium 2016 en_US
dc.identifier.email kasundissanayake.12@cse.mrt.ac.lk en_US


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