dc.contributor.author |
Dissanayake, KB |
|
dc.contributor.editor |
Perera, I |
|
dc.contributor.editor |
Meedeniya, D |
|
dc.date.accessioned |
2022-12-09T07:09:58Z |
|
dc.date.available |
2022-12-09T07:09:58Z |
|
dc.date.issued |
2016-12 |
|
dc.identifier.citation |
****** |
en_US |
dc.identifier.uri |
http://dl.lib.uom.lk/handle/123/19727 |
|
dc.description.abstract |
Since the first iPhone introduced in 2007, smart phones have being changing the way we communicate, work, shop, and more. Today there are billions of apps and millions of app developers. The UX design of these apps should be carefully designed in order to attract the targeted audience. The purpose of this project is to create a data model about the user interactions with the touch screen which can be referred when designing new apps and games. The Android game “Floating polygons” was developed as a demonstration and it captures all the data about user interactions with the touch screen while it is being played. In addition, an online data model is being created with data of the game which can be later referred by the developers when they need. This data model is categorized to three gesture types, three screen sizes and two screen orientations. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
Department of Computer Science and Engineering, University of Moratuwa. |
en_US |
dc.subject |
Touch screen |
en_US |
dc.subject |
Crowdsource |
en_US |
dc.subject |
Android app |
en_US |
dc.subject |
Touch inputs |
en_US |
dc.title |
Floating polygons |
en_US |
dc.type |
Conference-Full-text |
en_US |
dc.identifier.faculty |
Engineering |
en_US |
dc.identifier.department |
Department of Computer Science and Engineering |
en_US |
dc.identifier.year |
2016 |
en_US |
dc.identifier.conference |
CSE Symposium 2016 |
en_US |
dc.identifier.place |
Moratuwa, Sri Lanka. |
en_US |
dc.identifier.pgnos |
pp. 31-36 |
en_US |
dc.identifier.proceeding |
Proceedings of the CSE Symposium 2016 |
en_US |
dc.identifier.email |
kasundissanayake.12@cse.mrt.ac.lk |
en_US |