dc.contributor.author |
Senanayake, DA |
|
dc.contributor.editor |
Perera, I |
|
dc.contributor.editor |
Meedeniya, D |
|
dc.contributor.editor |
Perera, S |
|
dc.date.accessioned |
2022-12-12T06:01:42Z |
|
dc.date.available |
2022-12-12T06:01:42Z |
|
dc.date.issued |
2014-09 |
|
dc.identifier.citation |
************ |
en_US |
dc.identifier.uri |
http://dl.lib.uom.lk/handle/123/19758 |
|
dc.description.abstract |
The web services industry has evolved to a
point where a lot of services are provided for free or a
free tier of services is offered, most of the times. An
attempt of trying to exploit this situation is to try and
implement a game server based on completely free and
open-source technologies or at least not exceeding the
free tiers of commercial technologies. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
Department of Computer Science and Engineering, University of Moratuwa. |
en_US |
dc.subject |
Game Server |
en_US |
dc.subject |
Platform as a Service (PaaS) |
en_US |
dc.subject |
Open-Source-Software |
en_US |
dc.title |
Adapting general purpose platform-as-a- service for customized product deployment |
en_US |
dc.type |
Conference-Full-text |
en_US |
dc.identifier.faculty |
Engineering |
en_US |
dc.identifier.department |
Department of Computer Science and Engineering |
en_US |
dc.identifier.year |
2014 |
en_US |
dc.identifier.conference |
Proceedings of the CSE Symposium 2014 |
en_US |
dc.identifier.place |
Moratuwa, Sri Lanka. |
en_US |
dc.identifier.pgnos |
pp. 1-4 |
en_US |
dc.identifier.proceeding |
Proceedings of the CSE Symposium 2014 |
en_US |
dc.identifier.email |
damith.10@cse.mrt.ac.lk |
en_US |