dc.description.abstract |
Computer-based crowd simulation has become a dominant research topic today. Computerbased
simulation
applications
are
used
in
education,
entertainment,
training,
theme
park
design
and
building
evacuation.
Among
them,
virtual
crowd
simulation
has
become
a
dominant
topic
in
theme
park
industry.
Limited
research
has
been
conducted
in
theme
park
crowd
simulation
using
multi-agent system. Virtual simulations can be done changing the configurations, to
decide the best-suited locations for stalls in the premises. Otherwise, it will cost a lot to change
physically located items as experience and feedback.
In this research, Multi-Agent Technology has been used to simulate crowed behavior in Theme
Park when an emergency is caused due to fire. NetLogo, a multi-agent simulation software, is
used to build the modal. The crowd in the park is identified as agents. Different agents, children,
parents, individuals and couples are programmed to behave as for social norms, defined under
social science. The basic goal of every living agent, is to stay away from fire and evacuate from
the closet exit as quickly as they can. But there are exceptional scenarios, unique to different
agents. For instance, parents try to find their children, before existing from environment. We
have defined coordinator agents to manage crowded areas and to help parent agents, who get
lost while looking for their children. Logics, that governs each type of agent behavior are
programmed in NetLogo.
The simulation is tested changing the number of agents and observed increment of evacuation
time when the number of agents are increased.
In research simulation, few emergent phenomena were observed. One is, some areas get
crowed while agents are evacuating the theme park. Another is, exits which are away from the
fire location are getting crowded. And parent agents get lost in theme park while looking for
their children. |
en_US |