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dc.contributor.author Wijesena, IJP
dc.contributor.author De Silva, CR
dc.date.accessioned 2013-12-27T19:45:14Z
dc.date.available 2013-12-27T19:45:14Z
dc.date.issued 2004
dc.date.issued 2004
dc.identifier.uri http://dl.lib.mrt.ac.lk/handle/123/9648
dc.description.abstract Today, many sportsmen and sportswomen in Sri Lanka face the problem of improving their technique, "' due to the lack of qualified coaches. The few good trainers in Sri Lanka find it difficult to prOvide ..•. J their services, to all the sportsmen and sportswomen. This research aims to bridge that gap. Today computer gaming is an untapped industry in Sri Lanka. If we can open up this area it could provide a large number of jobs, not only for IT related fields but also for non-IT related fields. (Artists, storywriters etc.) By developing a computer game-based training tool, this research will encourage others to explore similar paths. Ultimately it will contribute towardsestablishing a computer gaming industry in Sri Lanka en_US
dc.language.iso en en_US
dc.title Vision based object tracking for virtual reality games en_US
dc.type Conference-Extended-Abstract en_US
dc.identifier.year 2004 en_US
dc.identifier.conference ERU - Research for industry en_US
dc.identifier.pgnos B1-B2 en_US
dc.identifier.proceeding Proceedings of the 10th annual symposium 2004 en_US
dc.identifier.email janaka@cse.mrt.ac.lk en_US
dc.identifier.email chathura@cse.mrt.ac.lk en_US


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